It feels a bit too short and I'd like it if you'd include some stairs (too signify that we have reached the end of the puzzle/game-area)
This is made to be a throwback to classic first person tile based dungeon crawlers.
I only finished the base mechanics of the game, work was busy this month. I intend to optimize, finish the puzzle aspects and add enemies in the following months.
Movement: W - Forward, S - Backward, A - Turn Left, D - Turn Right, Q - Strafe Left, E - Strafe Right
Click to Interact
Press 1, 2, 3 or 4 to drop held items.
Skills: Fireball - KLJI, Water Spell - KJLI (These will eventually be obtained through items, but currently exists for testing)
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Thank you for taking the time to play. Currently it is too short, and I intend on expanding on the game in the near future.
I plan to include a few methods to signify a change in game areas. I want to have something like stairs and perhaps different doors that opens up to long dark passage ways for loading into new areas. Currently, I am even toying with the idea of elevators. I greatly appreciate your feedback SkyCharger.